Lander

Everyone

About Lander

Fly a landing craft down onto steel pads with real thrust, spin and momentum. Six worlds, eight levels each: a grey moon with a gentle pull, red canyons with rock overhead and a flash flood, caves under the ice with meltwater and stops to refuel, a stormy moon where the wind changes with height, an asteroid with drifting decks and cargo to carry, and a volcanic moon whose vents throw you upward and whose lava rises. Rescue stranded people and fly them home, lower a crate hanging on a rope, and ride lifts that rise and fall. Both legs on the deck, slow and upright, and the landing counts. A Helper for young pilots softens the pull and puts you back on the last pad after a crash.

Lander is the classic moon landing game with real physics: the engine pushes the way the craft points, the side thrusters set it spinning, and gravity never stops pulling. Forty-eight designed levels across six worlds take you from a gentle grey moon to ice caves, a windy moon of a gas giant, an asteroid with drifting decks and a volcanic moon whose vents throw you upward.

Tips

  • Start the burn early. Slowing a fall takes longer than it looks, and on the heavier worlds far longer.
  • Lean against any drift well before the ground. The last few metres should be a slow, straight drop with the readout green.
  • Both legs have to be on the deck, anywhere on it, right up to the end lights. The markers under your feet turn green when they are over the pad.
  • Taps on the turn pad are worth more than holds. The craft keeps turning until the attitude hold catches it.
  • In the wind, get low early: it is strongest high up and dies away near the ground.
  • On a drifting deck, match its speed before you come down. What counts is your speed against the deck, not against the ground.

Questions

Is it free?
Yes. Lander plays in your browser with no download and no account needed.
Why did my landing count as a crash?
The result card says exactly why: too fast down, too much tilt, sliding sideways, a leg past the end of the deck, or no pad under you at all, with the number that failed it.
How do I play on a phone?
Two thumbs: the turn pad on the left (press the half you want to turn toward) and the thrust button on the right.
How are the stars decided?
Any landing earns one star. Two and three come from the fuel you keep, measured against what the autopilot used when it flew the level.
What is the ghost?
Your best run of a level flies beside you as a faint outline, so you can race your own line. It can be hidden with the eye button.

More for Everyone

Lander

Play any day you missed. Past days don't count toward your streak.

Play full screen

Safari on iPhone keeps its bars on a web page

Add Lander to your Home Screen and it opens like an app, with the whole screen for the game.

  1. Tap the Share button in Safari's toolbar.
  2. Choose Add to Home Screen, then Add.
  3. Open Lander from its new icon.

Lander

Six worlds, forty-eight pads, one tank of fuel

How to play

  1. Thrust with the big round button under your right thumb, turn with the Left and Right buttons under your left. On a keyboard, up or space thrusts and left and right turn.
  2. The readout goes green when this touchdown would hold: speed down, sideways drift and tilt.
  3. Both legs on the deck, anywhere on it. The markers under your feet turn green over the pad.
  4. Fuel runs out. Keeping more of it earns more stars, and your best run flies beside you as a ghost.

↑ or space thrust · ← → turn · R restart

Play with others

About

Fly a landing craft down onto steel pads with real thrust, spin and momentum. Six worlds, eight levels each: a grey moon with a gentle pull, red canyons with rock overhead and a flash flood, caves under the ice with meltwater and stops to refuel, a stormy moon where the wind changes with height, an asteroid with drifting decks and cargo to carry, and a volcanic moon whose vents throw you upward and whose lava rises. Rescue stranded people and fly them home, lower a crate hanging on a rope, and ride lifts that rise and fall. Both legs on the deck, slow and upright, and the landing counts. A Helper for young pilots softens the pull and puts you back on the last pad after a crash.

Practices: Control, Physics intuition

Settings

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