Breaker

Everyone

About Breaker

Slide the paddle, bounce the ball, smash the wall. Sixty-three walls in six places, from a greenhouse to a space dock, and each place has its own twist: gears that slide, a gale, linked port holes, falling ingots, plated bricks. Along the way come walls that creep down, two balls at once, a key that opens a cage, numbered bricks to break in order, pictures to knock apart, and bosses that move and shoot back. Catch power-ups for a wide paddle, three balls, a catch, a laser, a slow ball or an extra life, turn on the helper for a wider paddle, a slower ball and a safety net, and earn up to three stars a wall.

Breaker is the paddle and ball game: slide the paddle, keep the ball in play and knock out every brick in the wall. There are sixty-three walls in six places, from a greenhouse to a space dock, and each place adds one new idea, such as rows of gears that slide, a gale that pushes the ball sideways, linked port holes or molten bricks that drop hot ingots. Clear a wall without dropping a ball for three stars.

Tips

  • Steer with the edge of the paddle. The ball leaves at a steep angle off the ends and almost straight up off the middle, so move to meet it off-centre when you want it to go somewhere.
  • Aim for gaps that lead behind the wall. Once the ball is bouncing between the bricks and the ceiling it breaks several in a row, and each brick broken before it comes back to the paddle scores more than the last, up to eight times the first.
  • The ball speeds up a little every time it touches the paddle, so long rallies get harder. Losing a ball puts the speed back down, along with every power-up you were holding.
  • Catch every capsule you can, but never chase one at the cost of the ball. Catch lets you hold the ball and aim the next shot; let go, tap or press space to send it off.
  • In the Volcano Forge, step out from under a falling ingot. One that lands on the paddle stuns it for about a second, which is long enough to lose a ball.
  • Iron never breaks and does not count towards the wall, so stop aiming at it and work round it.

Questions

Is it free?
Yes. Breaker plays in your browser with no download and no account needed.
How do I play on a phone?
Drag anywhere on the screen and the paddle follows your finger. Lift your finger or tap to launch the ball.
How do I play on a computer?
Move the paddle with the arrow keys or A and D, or just move the mouse. Space or a click launches the ball.
How are the stars decided?
Clear the wall without dropping a ball for three stars, drop one for two, and any clear earns one. You start with three balls and an extra life capsule can add more, up to five.
What are the power-ups?
Some bricks hold a capsule: a wide paddle, three balls at once, a catch, a laser that fires up from the paddle, a slower ball, or an extra life. The wide paddle, catch, laser and slow ball wear off after ten to sixteen seconds.
Is there a leaderboard?
Yes. Your best score on each wall is kept, and the total across every wall goes on the leaderboard. Clearing a wall with balls to spare adds a bonus for each one.

More for Everyone

Breaker

Play any day you missed. Past days don't count toward your streak.

Play full screen

Safari on iPhone keeps its bars on a web page

Add Breaker to your Home Screen and it opens like an app, with the whole screen for the game.

  1. Tap the Share button in Safari's toolbar.
  2. Choose Add to Home Screen, then Add.
  3. Open Breaker from its new icon.

Breaker

Keep the ball up, clear the wall

How to play

  1. Drag anywhere (or use ← →) to move the paddle. On a phone, slide your finger on the pad under the wall.
  2. Where the ball lands on the paddle sets its angle. Let go, tap Go or press space to launch.
  3. Clear every brick; iron never breaks. Keep all your balls for three stars.

← → move · space launch

Play with others

About

Slide the paddle, bounce the ball, smash the wall. Sixty-three walls in six places, from a greenhouse to a space dock, and each place has its own twist: gears that slide, a gale, linked port holes, falling ingots, plated bricks. Along the way come walls that creep down, two balls at once, a key that opens a cage, numbered bricks to break in order, pictures to knock apart, and bosses that move and shoot back. Catch power-ups for a wide paddle, three balls, a catch, a laser, a slow ball or an extra life, turn on the helper for a wider paddle, a slower ball and a safety net, and earn up to three stars a wall.

Practices: Reaction time, Aim

Settings

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