← ↑ → ↓ · Z to undo
How to play
- Swipe or use the arrows to walk.
- Walking into a crate pushes it — you can never pull.
- Get every crate onto a mark.
About
A warehouse puzzle: you can push a crate but never pull it, so a crate shoved into a corner stays there. Every level is generated backwards from the finished position, which means it always has a solution — and undo is one tap away for when it does not feel like it. New warehouse daily.
Practices: Planning ahead, Spatial thinking