Crates Daily #267

← ↑ → ↓ · Z to undo

How to play

  1. Swipe or use the arrows to walk.
  2. Walking into a crate pushes it — you can never pull.
  3. Get every crate onto a mark.

About

A warehouse puzzle: you can push a crate but never pull it, so a crate shoved into a corner stays there. Every level is generated backwards from the finished position, which means it always has a solution — and undo is one tap away for when it does not feel like it. New warehouse daily.

Practices: Planning ahead, Spatial thinking

More for Everyone

How to play

  1. Swipe or use the arrows to walk.
  2. Walking into a crate pushes it — you can never pull.
  3. Get every crate onto a mark.
Appearance

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